Alessandro Belli
# c++
Procedural Generation & Spatial Optimization in C++ with Raylib

Procedural Generation & Spatial Optimization in C++ with Raylib

Explore SpaceCPP, a 3D tech demo built purely with C++ and Raylib. This article details the implementation of procedural asteroid generation and performance optimization using a Uniform Grid spatial partition for collision detection.

3 min read
# Unreal Engine 5
Creating Fortnite Rifle Shooting in C++

Creating Fortnite Rifle Shooting in C++

Discover how Fortnite rifles switches between camera and muzzle-based shooting origins. This technical breakdown explores implementing a dynamic shooting system in UE5 that balances aiming precision with visual fidelity.

6 min read