What I'm Doing Now
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I'm an Associate Researcher at the University of Bremen, focusing on developing Research Software as I transition into Gameplay Development with Unreal Engine 5.
- I recently completed the Game Developer Program at Vertex (Epic Games training partner), where I gained expertise in gameplay mechanics, AI systems, and UE5's advanced rendering technologies.
- I'm currently working on a case study comparing shooting mechanics in Fortnite and Helldivers 2, implementing them in Unreal Engine Blueprint.
- Sometimes I go into GitHub where I tried to do some open source projects.
- Social medias are not that healthy, so I’m trying to stay out of them. Nevertheless, you can also (rarely) find me on Bluesky.
- I'm learning how to use optimally Obsidian.