Technical showcases and professional work in gameplay development, software engineering, and open-source tools.
Production-ready UE5 inventory plugin with multiplayer support. Fragment-based items, spatial grid UI, equipment system. C++ plugin architecture
A project building a web-based sorting tool for researchers. Drag-and-drop tokens, three sorting methods, PDF export. Full-stack with Laravel.
How I built the backend for OpenQDA, a free open-source qualitative data analysis tool helping students and universities avoid expensive software.
When a particle system spawns 10,000 bullets and one constructor throws, what of the 7,432 made before failure? This deep dive into a custom C++ Vector explores robust solutions for memory management, exception safety, and performance crucial in game development.
Explore SpaceCPP, a 3D tech demo built purely with C++ and Raylib. This article details the implementation of procedural asteroid generation and performance optimization using a Uniform Grid spatial partition for collision detection.
Discover how Fortnite rifles switches between camera and muzzle-based shooting origins. This technical breakdown explores implementing a dynamic shooting system in UE5 that balances aiming precision with visual fidelity.